Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. Watch my live streams on https://www.Twitch.tv/NeuroCheck out my MASTER LINKTREE: https://linktr.ee/NeuroZergIf you enjoy this production, consider supportin. California Waste Solutions (CWS), which provides recycling services to more than 175,000 single-family homes in San Jose, filed a lawsuit in Santa Clara County . Illidan cannot cast any of his other spells while channeling Eye Blast. Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. very high consistent shadow damage to his highest aggro target. victory in this final battle. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. As a few of the phases are very similar and use the at once. The main thing you need to do is make sure you have sufficient Shadow resistance to be able to tank him as Illidan continually blasts you with heavy Shadow damage. Illidan will cast Shadow Blast on his highest-threat target, if you end up being the demon phase tank on Illidan you'll also need to be capped on Shadow resist. In addition to Best in Slot gear guides, Wowhead has also prepared Fire Resistance guides for tanks, a Shadow Resistance guide for Mother Shahraz, and a Warlock Tanking Gear Guide for the Illidan Stormrage encounter. Illidan will swap from phase three to phase four. Typically a One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. Fast reaction is crucial if the target cannot use a damage avoiding ability like [Feign Death], [Ice Block], [Divine Shield] etc. Illidan. Shamans and Hunters should keep Frost Traps and Earthbind Totems up between Illidan and the raid. 2. killed. Illidan Stormrage is the final boss of the Black Temple. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. They're increased to 5%. Do not look into his eyes! The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. To maximize the effectiveness of [Chain Heal] and [Circle of Healing], it's a good idea to set up in several tightly clustered groups. A spell from World of Warcraft: The Burning Crusade. raid damage during this fight, it is very easy to run out of Mana early on. (2 Min Cooldown). When you get Illidan down to 30% HP, he will trap your entire raid in Shadow Prison, stunning all of you for 30 seconds. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. A warlock with maxed shadow resistance should tank him. prioritized to, see the links below. Agonizing Flames makes Phase 3 slightly different to Phase 1. into the air and Phase 2 will begin. Icy Veins Discord. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. Illidan can be considered a difficult boss, as he has You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. Make sure to Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. throughout the entire fight. The encounter is started by talking with Akama, who can be found DISCLAIMER Stunning him for 15 of those 20 seconds is obviously going to help out a lot, but most raids will opt to simply ignore the traps if theyre at a remote or inconvenient position. Beyond that, you use whatever Tank you have that can A) survive burst and B) hold threat. The raid will want to AoE these down as This mechanic is why players are ideally standing at their maximum range away from Illidan, forcing the demons to cover a larger distance before killing their target. Players should be ready to use their Master Healthstone to survive minor positioning accidents. The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. Chance on hit: Calls forth an Ember of Azzinoth to protect you in battle for a short period of time. like to know what specializations the loot from Gurtogg Bloodboil should be After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. Your DPS should prioritize demons whose targets are nearby, then healers, then your Warlock tank, then ranged DPS, and finally melee DPS & tanks. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warrior main tanks Illidan, as their strong defensive cooldowns give them a small edge there. The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. Illidan has no (known) hard Enrage timer. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. Additionally, Maiev Shadowsong enters the battle. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. Therefore only experienced raids should use the traps to speed up the encounter. target. They can only attack the. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. The simplest method is to use three groups, spread out at the points of a triangle. Protection Paladins will be much more reliant on getting him to a trap, which can be messy if Maiev happens to place it in a bad position. as these will instantly kill you while they are landing. into either 2 or 3 groups to avoid taking too much raid damage from and mind your threat. While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. spread out to avoid the Agonizing Flames from hitting too many players If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. Your healers will need to heal your tank even more while theyre moving, to heal off any unfortunate crits or extra attacks generated by parry haste. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. Phases 2 and 4 have Your healers will likely not have a good time here, but if theyre skilled enough, the first part of Phase 4 wont be too bad. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. Quickly defeat the Flames of Azzinoth in Stage Two of the encounter. If it looks like you are barely going to not get him down to 30% before Phase 4 starts, keep nuking him. Two tanks wearing Fire Resistance gear are required for this fight for Phase When the trap expires, a transition to Phase 4 starts immediately. For the remainder of the encounter, Illidan periodically unleashes the power of the demonic force within him, using those dark powers to assault his foes, before returning to his natural form. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. Melee cannot hit the boss during this This means that if there are 2 players standing next to each other, theyll take ~7k damage. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. The actual AoE is about 2 yards wider than the graphic. Having high raid DPS will allow your raid to skip Phase 4, making this fight significantly easier, so really, no excuse not to. The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. High Warlord Naj'entus Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. 158K subscribers in the SanJose community. "Go for the eyes Boo! Illidan cannot cast other spells while casting Dark Barrage. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. your tanks are likely wearing Fire resistance gear and will deal lower threat Theres a 10 second transition animation, during which you can keep attacking him. 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